RexReader
 All Classes Namespaces Functions Properties
RexTools.Tile Class Reference

Properties

byte CharacterCode [get, set]
 ASCII-like code of the character. ASCII-like because REXPaint uses the default libtcod-style fonts, where the normally-invisible ASCII control codes are mapped to useful things (like smile guy). Ultimately it is up to you to map this into something usable for your game. Normally printable ASCII codes should be what you expect. More...
 
byte BackgroundRed [get, set]
 
byte BackgroundGreen [get, set]
 
byte BackgroundBlue [get, set]
 
byte ForegroundRed [get, set]
 
byte ForegroundGreen [get, set]
 
byte ForegroundBlue [get, set]
 

Property Documentation

byte RexTools.Tile.CharacterCode
getset

ASCII-like code of the character. ASCII-like because REXPaint uses the default libtcod-style fonts, where the normally-invisible ASCII control codes are mapped to useful things (like smile guy). Ultimately it is up to you to map this into something usable for your game. Normally printable ASCII codes should be what you expect.


The documentation for this class was generated from the following file: