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| byte | CharacterCode [get, set] |
| | ASCII-like code of the character. ASCII-like because REXPaint uses the default libtcod-style fonts, where the normally-invisible ASCII control codes are mapped to useful things (like smile guy). Ultimately it is up to you to map this into something usable for your game. Normally printable ASCII codes should be what you expect. More...
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byte | BackgroundRed [get, set] |
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byte | BackgroundGreen [get, set] |
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byte | BackgroundBlue [get, set] |
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byte | ForegroundRed [get, set] |
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byte | ForegroundGreen [get, set] |
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byte | ForegroundBlue [get, set] |
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| byte RexTools.Tile.CharacterCode |
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getset |
ASCII-like code of the character. ASCII-like because REXPaint uses the default libtcod-style fonts, where the normally-invisible ASCII control codes are mapped to useful things (like smile guy). Ultimately it is up to you to map this into something usable for your game. Normally printable ASCII codes should be what you expect.
The documentation for this class was generated from the following file: